1359-4338
工程技術(shù)
No
VIRTUAL REAL-LONDON
1995
14
ENGLAND
http://link.springer.com/journal/10055
>12周,或約稿審稿時間
容易平均錄用比例
2.906影響因子
計算機(jī):跨學(xué)科應(yīng)用小學(xué)科
月期刊平臺服務(wù)過的文章錄用時間為1-3個月,依據(jù)20年經(jīng)驗,經(jīng)月期刊專家預(yù)審?fù)ㄟ^后的文章,投稿通過率100%以上!
該雜志成立于1995年,出版了關(guān)于虛擬現(xiàn)實(shí)、增強(qiáng)現(xiàn)實(shí)和混合現(xiàn)實(shí)的原創(chuàng)研究,塑造并告知社區(qū)。該領(lǐng)域的多學(xué)科性質(zhì)意味著歡迎就廣泛的主題提交意見,包括但不限于:原創(chuàng)研究虛擬現(xiàn)實(shí)、增強(qiáng)現(xiàn)實(shí)、混合現(xiàn)實(shí)和實(shí)時可視化應(yīng)用開發(fā)和評價促進(jìn)該領(lǐng)域發(fā)展的系統(tǒng)、工具、技術(shù)和軟件,包括:顯示技術(shù),包括頭戴式顯示器、模擬器和沉浸式顯示器。觸覺技術(shù),包括新設(shè)備,交互和渲染交互管理,包括手勢控制、眼睛注視、生物傳感器和可穿戴設(shè)備跟蹤技術(shù)醫(yī)學(xué)領(lǐng)域的VR/AR/MR,包括培訓(xùn)、手術(shù)模擬、康復(fù)和組織/器官建模。VR/AR/MR在制造業(yè)、商業(yè)、電信、藝術(shù)、教育、設(shè)計、娛樂和國防等領(lǐng)域的應(yīng)用和研究,具有影響力和原創(chuàng)性研究展示了設(shè)計、構(gòu)建和評估虛擬現(xiàn)實(shí)和增強(qiáng)現(xiàn)實(shí)系統(tǒng)的新技術(shù)和方法評估VR/AR/MR的社會、倫理、數(shù)據(jù)或法律方面的原始研究為了補(bǔ)充原有的研究文章,該雜志還歡迎提供VR/MR/AR具體方面的最新技術(shù)評論的論文。這些論文必須是嚴(yán)謹(jǐn)?shù)?,對研究者和?shí)踐者來說是有價值的資源。該雜志的讀者包括學(xué)術(shù)界和工業(yè)界的研究人員、應(yīng)用程序的開發(fā)人員和用戶。
https://www.editorialmanager.com/vire/default.aspx
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays. Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MRTo complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners.The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications.
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